Audio and visual guide

CS2 Sound ESP: sound rings and compass

Learn how Sound Rings and Sound Compass display in-game events and which limits you can configure.

Real Legit Sound ESP visualization

Sound Rings (F1)

Draws a ring at the location associated with a sound event. Indicators fade after a short time, keeping recent information visible.

Sound Compass (F3)

Shows arrows for the event direction. This helps orient you when its source is outside the visible screen area.

Adjustable listening radius

Listen Radius ranges from 200 to 2000 units. The slider moves in steps of 50; F5 lowers and F6 raises the value by 100.

Game events, no microphone capture

Information comes from game events such as shots, steps, weapon switches, and zoom. The feature is visual and does not record or alter microphone audio.

Skeleton Assist

Skeletons can appear with sound events or continuously in Default mode. The modes are exclusive: enabling one disables the other.

Frequently asked questions

Does Sound ESP record microphone audio?

No. It visualizes game events and does not capture the microphone.

What listening radius can I set?

Listen Radius is adjustable from 200 to 2000 units.

Do Sound Rings and Sound Compass do the same thing?

No. Rings marks the event location; Compass shows direction with arrows.

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